Once you created a story you can make it further dynamic using C-S Storyboard, a similar tool to the Journey Designer one (click here to see it) both in term of look&feel and functions.
C-S Storyboard allows you to create dynamic ads based on 1st and 3rd party data for each single impression and design a sequence of widgets within a single story according to users' interactions with them.
The Storyboard provides a vertical personalization for each story ad and allows you to create dynamic sequences of widgets quickly, without writing a line of code.
With this C-S tool, you can easily setup stages (orange boxes) and conditions (blue and light blue boxes) through a drag and drop motion.
Setting up a Widgets' Sequence
Enter the story you want to use and click on the "Storyboard" tab in the navigation menu on the top left;
Give a "Name" to your new sequence;
Start dragging and dropping all the blocks you need. Keep in mind that every sequence should always be connected to the "User Data" block that represents the beginning of the sequence for each single story;
- Once you've added all the stages and their conditions, click on the "Save" button.
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Always remember that you can only add one stage (orange box) to the respective widget in the current story you're working on. |
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Three Main Blocks for a Sequence
When setting up a sequence, you can find three types of boxes:
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All blocks can be dragged and dropped to be positioned on the Storyboard canvas and, in order to save the sequence, you need to make sure all the blocks are properly connected to one another. |
1. If Then Else:
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3. Stage:
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This block box represents each single story widget of your sequence. It is key to remember that in a sequence you can add as many stages as the number of stories widgets you have to create created and that you can never put the same stage twice or more.
To insert a "Stage" block just drag and drop the block box on the left top corner into your main framework;
Name the block box according to the respective stage of the consumer journey in that specific sequence or in a way that you will able to recognize it from the others;
Save your new blockbox;
Each "Stage" block has only one input and two outputs: to link blocks boxes to their conditionconditions, you need to drag and drop the arrow from a block to another one;
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Always remember that in your sequence you have to put as many stages as the stories you have to create and you can never repeat the same stage twice. |
After setting the Storyboard, you can always go back and adjust the parts according to your furnished stories widgets or changes you want to make in the sequence.Thanks
How to
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Connecting Widgets
The most fascinating aspect of Connected-Stories is the chance of defining a sequence of widgets based on user interactions. In order to understand and define the logic behind it, we encourage you to visit the Storyboard section.
Here you will see how to actually connect widgets (events) after a storyboard has already been designed for the story.
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Connect the Storyboard to Widgets
After setting up your storyboard, you've to link all the stages to the corresponding widget in the story you're working on.
Below we quickly show you how to connect storyboard's stages to their widget:
- Go back in the Story Editor;
- Click on "New Event" or hit on the three dots and choose the "Edit" icon if the event you want to connect has already been created
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2. Under the "Key Value" box, choose from the list of choices available to associate with a particular event.
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- Choose the storyboard's stage you want to associate with the current story event by selecting it from a drop down list. You'll have to do this with all the stages you have created in your storyboard;
- Click on "Save" button;
- Now hit on "Open Preview" to see how your story evolves based on the events you connected within the underlying rules engine.
*FYI: Status/Key Values are the final blocks you placed in the rules engine logic. These are the ones you must connect to a particular event for the dynamic storytelling to be implemented. More of this in the Storyboard.
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